When Mario and friends try to find her, they get caught in a plot involving a machine that combines the features of Bowser’s minions. Monster Mix-Up – The Mario gang attends the circus, and the Princess is kidnapped during a souvenir photo shoot. Maybe that’s when he’s been hit by an enemy and shrunk. I believe this book says Toad is only two feet tall, which seems unlikely. A new character here is the referee at the games, a penguin named Feldspar. You have to make the right choices to win the games and restore the King. and related enemies, including one named Angus Boomer) and the Sneaks (comprised of various monsters). In addition to the Koopas, the Mushroom Kingdom Royals also compete against the Hammers (made up of Hammer Bros. Unfortunately, that whistle is the property of the Koopas unless someone can beat them in the annual Mushroom Games. turns the Mushroom King into a rabbit, Luigi learns that only a particular magic whistle can change him back. Leaping Lizards – You play as Luigi in this one, and I recall the story being somewhat more straightforward than in the first book, at least if you make the right choices. We also learn that Fort Koopa in the Koopahari Desert is the Koopa family’s summer home. The book introduces the royal guards Gerkin and Brock, minor characters who appear in a few of these. In a successful read-through, he finds that the duplicates are made of sand by a duplicating robot built by Iggy Koopa, who in these books is the mad genius inventor of the family (it’s Ludwig/Kooky in the cartoons). I haven’t read any of these in some time, but I remember most of them well enough to give brief overviews:ĭouble Trouble – Mario arrives in the Mushroom Kingdom to find that there are duplicates of pretty much everyone, friend and foe alike. The Mushroom King and Wooster from the Nintendo Comics System were regular characters, and original ones also showed up from time to time. games, with later ones adding in Super Mario World as well. Most of the stories combined elements from the first three Super Mario Bros. In addition to the branching story, there were various puzzles, some of them necessary to progress and others just giving hints. I think there was one where it was impossible to reach the highest score level, and another where you could get way past it. Also, there was a scoring system, although the math was off in some of the books. There were items you could collect, some of them actually from the games and others not. I remember their using a slogan along the lines of “Now your favorite games can be your favorite novels!” I’d say calling them novels was a stretch, but they were pretty fun. There were a total of twelve, all but two based in the Mario universe. Somewhat later, there were the Nintendo Adventure Books, and I had all of those. These were a little more complicated than the basic CYOA series, as you had some character statistics and had to keep track of items you’d collected and events you’d experienced. I believe I owned all of those except two. I had a bunch of ones based in the D&D universe, and there was a series of Narnia ones as well. Anyway, the formula was so popular that there were a lot of knock-offs. I’m told the same was true of early Dungeons & Dragons. You know how often you die in command-based PC games from that era? A lot of them led to death, because that was more or less games in the seventies and eighties for you. I grew up in the heyday of Choose Your Own Adventure books, which allowed the reader to make choices from a list of options at certain junctures in the narrative.
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